function love.mousepressed(x, y, button, istouch) local inBoard = false local canChange = false local dx = math.floor(cell.width / 3) local dy = math.floor(cell.height / 3) local cx = 0 local cy = 0 local mx = 0 local my = 0 local n = 0 if x > grid.x1 and x < grid.x2 and y > grid.y1 and y < grid.y2 then inBoard = true cx = math.floor((x - grid.x1) / cell.width) + 1 cy = math.floor((y - grid.y1) / cell.height) + 1 mx = math.floor((x - grid[cx][cy].x1) / dx) + 1 my = math.floor((y - grid[cx][cy].y1) / dy) + 1 n = mx + 3 * (my - 1) if uiBoard[1][cy][cx] == 0 then canChange = true end end if canChange then if button == 1 then cursor.editMode = false uiBoard[2][cy][cx] = uiBoard[3][cy][cx] cursor.lastEditMode = false elseif button == 2 then cursor.editMode = true uiBoard[3][cy][cx] = uiBoard[2][cy][cx] uiBoard[2][cy][cx] = 0 -- if cursor.x == cx and cursor.y == cy and cursor.lastEditMode then -- smallNumbersVal[cx][cy][n] = not smallNumbersVal[cx][cy][n] -- end cursor.lastEditMode = true end cursor.x = cx cursor.y = cy end end